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The 3rd Colonial Space Bridge

Use Blender production, Blender Eevee real-time rendering. Some of the material resources come from Epic Quixel.


The original non-VDB volume fog rendering is used in the scene, and the cloud effect with thickness is simulated by sampling the randomly generated translucent map many times in the depth direction. Clouds can receive light and cast shadows.
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Generative Design v1 (Blender Geometry Node)

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Generative Design v2 (Blender Modifier)

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ESUKA STUDIO LOGO Animation

Made by Unity VEG System

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3rd Colonial MEGA CITY (Made by Unity DOTS System)