Zelda-Style Game Development
Project Description
This is a personal interest-driven top-down action puzzle game project
Considering the resource limitations of independent game developers, this work combines 2D pixel art style with 3D scenes. The overall visual style has been established, successfully solving the lighting and shadow representation of 2D objects in three-dimensional scenes. The next phase will focus on implementing real-time pixelation rendering for 3D objects, with preliminary results already achieved.Due to work commitments, the project is currently on hold, and what's shown here is an early prototype scene. Future plans include developing rapid scene construction tools (plugins) to improve development efficiency.
About Stylized Rendering
Following technical solutions from Arc System Works and miHoYo, fine-tuned effects include external outlines, internal lines, color grading, real-time shadow casting, and rim lighting. Character facial expressions have been optimized through normal correction techniques.
About Pixel Art Style
Based on ElliotB's pixel art rendering method, a dedicated pixel rendering pipeline was built under the Unity SRP framework, supporting real-time lighting shading and shadow casting. Currently optimizing sub-pixel level details.