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Third Era Space Bridge

This work was created using Blender modeling and rendered with Blender Eevee real-time rendering engine. Some material assets are from the Epic Quixel library.


The scene utilizes a self-developed non-VDB volumetric fog rendering technique, which simulates cloud layers with real thickness by multi-sampling randomly generated semi-transparent textures in the depth direction. The clouds not only receive lighting but can also cast realistic shadows.
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Procedural Generation Design v1 (Based on Blender Geometry Nodes)

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Procedural Generation Design v2 (Based on Blender Modifiers)

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ESUKA STUDIO Brand Animation

Created with Unity VFX Graph

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Third Era Mega City (Based on Unity DOTS System)