Third Era Space Bridge
This work was created using Blender modeling and rendered with Blender Eevee real-time rendering engine. Some material assets are from the Epic Quixel library.
The scene utilizes a self-developed non-VDB volumetric fog rendering technique, which simulates cloud layers with real thickness by multi-sampling randomly generated semi-transparent textures in the depth direction. The clouds not only receive lighting but can also cast realistic shadows.
Procedural Generation Design v1 (Based on Blender Geometry Nodes)
Procedural Generation Design v2 (Based on Blender Modifiers)
ESUKA STUDIO Brand Animation
Created with Unity VFX Graph
Third Era Mega City (Based on Unity DOTS System)